How to upload game?

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  • I have finished my game in Construct 0.9 or something, I can not figure out how to upload my game to dropbox in the correct format so I can turn it into a facebook app. It usually requires you to export the game but I cannot figure out that. I have searched the forums and tutorials to find out how but can only find things on using construct 2, any simple solution?

  • Construct Classic only exports exe's, and are only playable on Windows systems with DirectX 9 installed.

    That's probably why you couldn't find any thing. <img src="smileys/smiley2.gif" border="0" align="middle" />

    So you can either:

    A: Keep hope alive.

    B: Download Construct 2.

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  • Is there a way I can convert the game to construct 2 so I can upload it?

  • Not really, but the layouts/ events are set up pretty much the same.

  • Well the main problem is I just recreated a copy of someone elses game edited a little with the designs and such changed. I mainly want it just for me and my friends to play on fb. I tried completely remaking it but idk what was different, the game had a lot of errors.

    This is the working version: dl.dropbox.com/u/60325262/spaceinvader20.cap

    EDIT- I tried remaking it in construct 2 but I needed to do some things it would not allow me like "Set x Milliseconds" and "global('SPEED')". The set x mili is now set x seconds, and it will not allow "(" or "'" in the value.

  • In Construct 2, global variables are handled differently. Instead of global('globvarname'), you call a global variable just as globvarname in your expressions.

    With "Set x Milliseconds", you'd just convert the milliseconds into seconds, so divide your millisecond events by 1000 and it should do fine. The seconds measurement in Construct 2 feels much more intuitive and useful to me for most timing personally.

  • Yeah I got it working now but there are still some errors.

    scirra.com/forum/space-invader-trouble_topic49291.html

    If you could help me out it would be awesome.

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