How to stick particles ?

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Particles support animations, collisions, effects and etc.
  • Hi <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'm trying to create a sadistic platform game (like IWBTG for example) and I wonder if there is a way to stick blood generated by particles against objects around (actually, Tiled Background), and how?

    I'm pretty new to Construct, but I've already followed the Ghost Shooter tutorial and I am currently following the Platform School tutorial.

    (By the way, I'm French, so excuse me if I make some spelling mistakes <img src="smileys/smiley17.gif" border="0" align="middle" /> )

  • "sadistic platform game" i love it already!

    I don't think it's posiible to "glue" particles to another objects.

    You could try canvas and imaga manipulator - to copy and paste particles into a sprite - just thinking out load.

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  • you'll have to use sprites as particles i'm afraid

  • Thanks for your replies.

    So I have to recreate a particle system with sprites ?

    Somebody can explain to me how ? Or give me a tutorial ? <img src="smileys/smiley17.gif" border="0" align="middle" />

    (I have another question, how can I make a "smooth" zoom ? Not an immediate zoom, but a progressive from (100, 100) to (50, 50) for example)

  • I wrote a little sample with a Screen-sized Canvas

    BloodOnScreen.cap

    Something like this? <img src="smileys/smiley2.gif" border="0" align="middle">

  • That's exactly what I wanted ! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thanks for this .cap, really !

    By the way, can you help me with my zoom "problem" ? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Don't know exactly what you mean...

    Construct is very simple: You can Zoom all Objects in one Layer leaving other Layers at same size (the HUD for example)

    ZoomLayer.cap <img src="smileys/smiley2.gif" border="0" align="middle">

  • Thanks again for your .cap.

    In fact, I just want to do a zoom out on my map at the beginning of a level for an overview, then zoom back to normal. But the problem is that the zoom is sharp and goes directly from (50, 50) to (100, 100), and it gives an odd effect.

    So I'd like to know how to zoom progressive as your .cap when you change the zoom factor, the zoom is progressive, and I would like to know how to do that automatically. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You can write it yourself, just add 0.01 or something to the "Zoom Factor" every 50 milliseconds until 2 is reached.

    Do a little wait,

    and then subtract 0.01 from Zoom Factor every 50 milliseconds until you're back at 1. That's not complicated, try it

    <img src="smileys/smiley2.gif" border="0" align="middle" />

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