SSBM style controls

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  • I'm finally back to being able do some work in construct again and dusted off my platform game idea.

    I decided to copy the control scheme from Smash Bros Melee. So far it's going pretty well, but I've hit a snag.

    Like in Melee, the player can roll forward or backward by pressing right/left while guarding. If I remember correctly you can't roll of a ledge in Melee, and have been trying to recreate that. And it works, trouble is you can't move at all afterwards and I can't seem to find the reason for it since, as far as I can see my start/stop ignore input events should be placed correctly.

    If you can find what's wrong I'd appreciate it.


    Shift - Guard

    Z - Jump

    Arrows - Move

    The text in the upper part of the screen has no purpose right now. It's part of an earlier, less efficient, way of doing things.

    Edit: Btw, is there a way to check an objects animation angle? It doesn't seem to be possible, but if there's some roundabout way to do it I'd like to now before I submit a feature request to the tracker.

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  • Hello, figured this was as good a time as any to stop lurking and log in. When you're character rolls into a cliff, your variable 'dashdodgeright' is not set back to zero, only the rolling group is disabled. Run the game in debug mode to see what I mean. Hope this helps, and good luck!

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