How would I go about externally loading sounds that are in a folder separate from the .cap or .exe? As in...
Game>SFX>(numerous folders full of sounds)>sounds
+Start of layout
-(Xaudio2) cache directory AppPath
-(Xaudio2) Autoplay file AppPath&"Sound.wav"
Well that only plays the sound if it's in the folder the .cap or .exe is in. So I appended &"SFX" (Folder name is SFX) to the action in the first event, but that didn't work. I tried a few other combinations of AppPath and folders, but nothing worked.