first time caller here.
i've run into a problem in a project i've been working on and i've searched everywhere to find the solution. but i can't find a solution/workaround anywhere.
the problem is this: i have a player sprite with the 8 direction behavior and i'm trying to get it to walk about in my weak attempt at a procedurally generated cave. but every tile (which are all tiled background objects) acts solid, even the ones that don't have the solid attribute checked.
there are 3 possible causes as far as i can see:
1) how i'm drawing the tiles
2) how i'm drawing the player sprite
3) some check box i missed
now i've tried looking at all three of these things, but i'm still stuck and it could well be something else i haven't looked at.
here is two different versions of my .cap, eacg with a different method i've tried for making the player sprite go:
(i hope mediafire is an ok way to share the file here)
please pay no mind to any inefficiency or sloppiness that isn't relevant to the problem i'm having, i'm new at this.
any help would be appreciated, i feel like a moron.