I have a zoom function implemented in my latest project. Strange thing though--the game is grid-based, and when I zoom out and move around...well, the tiles on the grid move with the "camera" object. Or at least, it looks like they do.
Is the Zoom feature functional or do I need to scrap this? I can post a CAP further showing the problem if need be.
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Did you changed to "unbound scrolling" in app properties?
Edit:Okay sorry i missunderstood you, probably you used "Set layer zoom" not "Set Zoom" (in Display).
Thanks, I couldn't get that to work at first, now it does. Great