Hello to all you super cool construct dudes.
I'm currently trying to make a platform game where pretty much most things have the physics behavior (awkward?).
I've ran into a few little problems however!
One of which is to do with small objects (weaponry/various small items) on the floor: I want them to be physics objects in the game world (can shoot them across floors/explosions can send them hurtling etc) but I want the player (also a phys object) to not collide with small objects on the floor, so the player won't be stumbling across all this tiny crap in the game world.
I can make an individual event for each small object to disable physics collisions with the player at the start of the layout. that would mean a shitload of events, one for each small item type. I'd sooner have one event for all small items.
So I tried out the "object families" feature, made a family "small item" and put a pistol and shotgun both into this family. I set the event for the player to disable collisions with the "small item" family but for some reason it just doesn't work. \(O o)/ it disables the collisions with the pistol, but not the shotgun. Everything is pretty much identical between the pistol and the shotgun except for a few phys variables (mass, friction etc).
I could just make an event for each one but I'd sooner figure this out, is there something I am missing about the object families?
thanks in advance!