Is it possible to do that in Constrcut?
IN MMF, the event would look like
Cannon Power( "Shooter" )*Sin(Angle( "Shooter" ))
So, how would it look like in Construct?
It's the same, actually. sin(Angle) cos(angle) tan(angle)
sin()
cos()
tan()
They're under the System object.
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Your expression would look more like this in Construct:
Shooter('Cannon Power') * Sin(Shooter.Angle)
much cleaner looking in my opinion