Just a simple platformer question...

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Basic Rounded Vector Geometry Player Design with Glow for 3 player games
  • Hi everyone. I'm building a small plat former thing as something to do when my main project (Apocalyptic) gets too frustrating or old. It doesn't really have any quality to it. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Basically the problem is that I am using the plat form behavior, of course, but I want the player, once he reaches a sandbag object, to disable the movement and switch to the "Hide" animation. That's fine, but I want the player, when the space bar is hit, to switch to a fire animation and then switch back to the hiding animation. It's not exactly working though... I was hoping somebody would be able to go through the cap (its small) and see what I've done wrong?

    And yes, I know the walking animation needs redoing. I'm crap at creating graphics from scratch. Thanks in advance!



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  • At animator tab for the player, select the angle and change "Repeat #" to 1

  • Ah- I had a feeling it might be simple! Thanks, and sorry for asking a stupid question!

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