Now my bad guys are fairly straight forward, they face left, or right...and that's it. The humans on the other hand, they can aim...and I've tried various methods of animating this and none look very natural.
I've tried the following methods:
Seperating the torso from the legs and rotating the torso.
Seperating the head and the arms from the torso, but leaving the torso connected to the legs, and rotating the arms/head instead.
None of these appear very natural and I was wondering if any of you knew of a way to solve this problem using some effects or an image manipulator trick or something. I'm just hoping I don't have to stylize it in the end with Worms-esque floating hands or a human that looks straight forward and fires straight up, or something.
I think I'm going to try rotating the entire body, but not directly at the mouse, just enough (10-20 degrees up/down), so that the player can tell he's looking up or down. There will still be a crosshair to know exactly where, I just wanted some feedback with the player model.