Sidescroller and attack animation

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  • Hi!

    I trying to figure how to create attack with animations. I trying - I think - almost everything with: global variables, ignoring user inputs, disable platform movement, wait, etc. but with no luck. Can you help mi with this one?

    Here is cap:

  • No one?

  • Sorry eku, don't have too much spare time recently but I fixed up your cap file:

    I don't have time to comment it but if you want to understand the events I added a bit better then feel free to ask here

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  • Everything working fine, but there is some bug in your "system". Now player have actual standing animations frames and when character walk (but only!), standing animation don't "reset" to frame 1 (even with condition "set to frame 1" and "play animation" - this don't work at all), just "stand" animation always play in background. This not bad at all, this just add some randomness (this is English word?) to character animation... You helped me understand another thing in CC. So BIG THANK YOU, sir! You helped me a lot!

    And now (khem, khem) can you help me with this one.


    Into this:

    Images tell more that a thousand words (because I don't know English language) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    Here is cap:


    Don't look at jump "animation", its not done <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink" />


    I like to give player a option - use Xbox controller or keyboard, but Xbox Controller plugin are quite weird - I set up "Attack" ("Z" on keyboard") to almost all buttons on gamepad, but this wont work.

    Left analog work, "A" Button ("X" on keyboard - jump) work, but "Attack" control are not. Dunno. Can you also help me with this one?

    PPPS Thank for all help!

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