+ System: Is global variable 'Boss002' Less or equal 0
-> Boss002: Destroy
-> System: Add 500 to global variable 'Score'
-> System: Set global variable 'Mode' to 99
For some reason, once the first boss is killed, the score keeps climbing. Never stops. Killing the enemy ships is working fine. For example:
+ Enemy003: Value 'HitCounter' Greater or equal 1
-> Enemy003: Destroy
-> System: Add 300 to global variable 'Score'
The GLOBAL "score" is set up as:
+ System: Always (every tick)
-> Text_HealthIndicator: Set text to "Health: " & Hero ('Health')
-> Text_ScoreIndicator: Set text to "Score: " & global('Score')
-> Text_BooksIndicator: Set text to "Books: " & global('BookCount')
Once score hits 500 or more, that first boss comes. Once the ship is destroyed, the score continues on without stop.
Any thoughts on this? Need to see the CAP?