I'm having a problem with saving and GridTree in particular. It seems to be ignoring changes below the top level, or I could be missing something simple, I'm not sure. I'm trying to create an "infinitely" generating world using GridTree as a sort of tracker for what pieces of the map have been edited, and which ones haven't.
Saving and loading simply brings up a random number for each area instead of the saved one. The cap needs GridTree and SpriteButton to open.