Hmm I've run into an odd problem where the RTS behaviour only appears to work with square sprites (i.e. equal width and height)... Anyone seen this before?
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Oh and is there any way to change the vertical and horizontal speeds of the rts behaviour.
Can you post a .cap showing what you mean? It should work fine no matter the shape of the object.
Hmmm alright it seems to have fixed itself. Sorry for a pretty much useless thread then