I want to be able to rotate my object around a certain point,
however it doesn't seem to be functional, as in an actual
To explain myself I need to start from the start of my search for a solution-
While looking for solutions, I started with finding this topic-
I opened this, but it wasn't quite what I was looking for, however
I was still using the scene for experimentation.
I then found-
And I used this on one of the objects in the IK solvers example scene.
Not wanting to loose what I had, I saved, and it gave the message
about being from an earlier version and am I sure I wish to save
as I won't be able to use it in an earlier version, I said yes.
The solution above I liked, so I tried to use it in my project scene,
it wasn't working. it spins madly as if it's out of control when
rotating, instead of the original experimental scene.
I tried to also use this solution-
And that didn't work either.
Now, I have created a new project, with the same object name and
variables as the original scene and copy-pasted the code over,
and that still span wildly.
I then created a new object in the original experimental scene,
applied the same code, and found it does the same thing.
If you slow it down by using 'every 1000 miliseconds' you can
see that it seems to rotate by 45 degrees, while in the new
scene I created and tested it, it rotates by 90 degrees (an extra detail,
the scene where it rotates 90 degrees, the distance between the
objects location and the rotation point is about half).
Here's a .cap of the experimental scene with the old object working,
and the newly created object not functioning the same way.
(use left click for functional object, right click for non-functional)
Basically my question is.....
What are we meant to use, if this isn't functional?
Is it still possible at all?