Hi. First off, nice game creation tool that I may plan to use somewhere in the future.
Second, I use a video capture program known as Fraps.
My sample application involves a squiggly thing shooting green balls every around half second.
Now when I go into record mode and purposely slow down my FPS down to 30 from 60, I noticed that the green ball's speed stayed the same but the refiring rate didn't.
The squiggly lines like sprite has a private variable that counts down to 0 and resets after shooting the green ball.
Is there such thing as a GameTime or elapsed variable that I can just apply(such as variable += value*elapsed in a different language) to the count down variable or have the bullet speed not sync with the game time(which would very useful for implementing the replay feature)?
edit: sorry I had to move the topic to more of an appropiate section.