Probably the vaguest topic title ever , but I'm constantly getting this problem.
Whenever I get an object such as bullet , I want it to spawn a glow sprite around it to give it a tracer effect. However , if I do this , it'll follow the bullet , stay , and wait for another bullet . If I increase the firing of the bullet , the light will then quickly move to the last bullet fired after it is destroyed.
What can I add in to the event , so it basically goes "THAT bullet will spawn THIS light and THIS light will follow THAT bullet" instead of " THAT bullet will spawn THIS light and lights will follow bullets"