Bug reported (artifact number 2789509) about influencing/changing the range (at runtime), with added cap.
Object[Bullet].Travelled contains how far it's gone.
Thanks, that's what I was looking for.
Although one question arised quickly:
1 object is making distance (bullet behaviour).
After every set distance, carry out an action (for example, change direction).
Object[Bullet].Travelled > 50
Set angle to Object.Angle - 40
Result: keeps spinning.
I thought, that's logical, since the angle is changed, but it's still making distance, so it stays above 50.
But if I change the "> 50" to "= 50", nothing happens.
Is that normal?