I think this is probably a bug in CC but I wanted to get some verification.
I'm trying to do something fairly simple: change a private variable of a TiledBackground object in Python. However I keep crashing the game when I attempt.
This is the code: TiledBackground.SetValue('test',10)
And here's a cap showing the problem in action:
As you can see in the example, this exact code works fine for Sprites but it doesn't like TiledBGs. Any help would be greatly appreciated. I need this for a level editor/loader that Im working on.
I would also appreciate any ideas for a workaround if this is indeed an unfixable bug.