In my game, I use the OID of sprites a lot. However, Construct has for, some reason, given two sprites the same OID. Is this normal?
It is normal, OID is unique for each object type, so two instances of the same type will have the same OID.
Sorry, I didn't clarify. They were two different objects, not different instances of the same type. I don't think it could have been a mistake since it worked before, but I'll never know now since I got rid of the OID part of my project and converted it in private variables.
[quote:lhqhdp1s]You want to use UID, it is unique for each object, so no two objects will ever have the same UID.
Thanks, I think this will help with an issue I'm having of choosing which instance of the object.
Edit: Is there a limitation on how many lines of script you can have?
I got up to 65 and nothing after line 65 gets executed.