Hi everyone! I have a little problem. I'm trying to make character push and pull solid boxes. There is a little problem I want my character and a crate to move like a single object, while "Push" button (Space) is down. There is a gap between objects width of which varies and that's why animation looks bad. All I want is to know how to destroy that gap or make it size constant or maybe there's better solution to my problem? I've tried a lot of different ways but they weren't good enough I think.
Here's a link to my .cap file.
Sorry for my bad English <img src="smileys/smiley2.gif" border="0" align="middle" /> Thanks for help!
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I think I've solved my problem. But it doesn't work when there are multiple crates on layout. Anyone knows the solution of this problem?
Here's a cap
Multiple crates problem solved 8D
Guys if you have any suggestions about improving this cap, I'll be glad to learn how to optimise my event sheet.