Pulsating transparency

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  • Has anyone done a visual effect where an object might slowly have its transparency reduced to zero, then back up to 100%? If so, are there any nice effective ways of going about this? So far, the only thing I can think of is using a variable to determine when to raise or lower the transparency. If transparency = 100, set variable to 1. If variable = 1, reduce transparency every tick. If transparency = 0, set variable to 0. If variable = 0, increase transparency every tick.

    Would something like that be my only method of executing an effect like this?

  • You can use Sine behavior to do it easly without any event.

    Events hmm:

    + System: Is global variable 'opct' Equal to 0
    -> Sprite: Set opacity to Sprite.Opacity-100*TimeDelta
    + System: Is global variable 'opct' Equal to 1
    -> Sprite: Set opacity to Sprite.Opacity+100*TimeDelta
    + Sprite: Opacity Equal to 0
    -> System: Add 1 to global variable 'opct'
    + Sprite: Opacity Equal to 100
    -> System: Set global variable 'opct' to 0
    

    or

    + System: Always (every tick)
    -> System: Add 1 to global variable 'opct'
    -> Sprite: Set opacity to Sprite.Opacity-sin(global('opct'))
    
  • You can simplify those by using the timer, a built in variable. Other options, you could also use lerp:

    always

    • set opacity to lerp(0, 100, timer/300)

    or use

    always

    • set opacity to cosp(0, 100, timer/300)

    ...for a sine wave instead. But yeah, the sine behavior is the easiest.

  • You can use Sine behavior to do it easly without any event.

    I didn't even know you could do that. Must be a new addition to sine. Neat.

  • You can simplify those by using the timer, a built in variable. Other options, you could also use lerp:

    always

    - set opacity to lerp(0, 100, timer/300)

    or use

    always

    - set opacity to cosp(0, 100, timer/300)

    i don't think construct will ever stop suprising me. Thank you so much for this Arima!

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  • I hear ya. I've been using it since the earliest betas and I'm STILL occasionally surprised by features I didn't know about! XD

    BTW Kisai, I think you're right, I recall extra options being added to it a while ago.

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