Would someone please look at the level 'lvBeta' and tell me:
1) Why the camera refuses to start at player.X, player.Y and instead positions itself away from the player and begins the level by scrolling down?
2) Why the player hitbox mirrors its own animation even though "Auto mirror" and "Auto flip" aren't checked?
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Aight, the answer to question 2 is auto-rotate in the platformer properties.
It seems the answer to question 1 is that I used the same camera name in a different frame.
I guess this topic can be left here for future reference.