Hi guys, I've been using Construct for a little while, but it seems that maybe I don't understand the object picking system quite yet. I'm currently working on an RPG with a traditional battle system, similar to the early Final Fantasys.
In this screenshot I have posted, the enemy whose "attacking" variable is 1 is supposed to move to the Hero since its ATB has completed and it is that enemy's turn. However, they all move. I have debugged this and only the correct enemy's "attacking" variable is set to 1, so I don't know what the issue is. I've tried just about every configuration I can think of to get Construct to pick the right object, and nothing seems to work. Any help is appreciated!
Here's the cap:
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One of the reasons for me to avoid the Wait object is that it breaks picking. All instances of the enemy will be selected because of the wait action you have in event 109.
Ohh okay, thanks very much