Well.. I'm not sure what the exact term for this is.. so if anyone knows, please do share.
What it does is --> If you make top down sprites in layers and arrange them at a particular distance from each other they look 3D no matter what angle is used(Given that the cam angle doesn't change in terms of depth). (Sorry to mention another piece of software but) This should help in understanding what I mean:
Over there hard code was used to make it display like that. Anything of the same type for Construct? Either code or event based... really doesn't matter. Something to constantly keep the distance between the layers of sprites no matter what angle is used(So yeah.. Some code or some event is needn't).
Really would help create amazing looking games along with the 3D Objects and boxes.