Is there any kind of control over positioned sounds?
I need to discard positional sound after sprite has been destroyed, but I can't do that using "Autoplay file at object" method. There seems to be "Attach channel to object" method, but I don't understand how it works.
Any way to achieve this using positional audio? Or should I do it manually?
The 'last channel autoplayed on' gives you the channel number assigned to an autoplayed file (positioned or not). You could store that in a sprite to know which channel to stop when its destroyed.
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