point and click adventure game - template

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  • I still cant find out how to transfer some information from one layout to another (example - if i pick object in one layout, on want to have it in inventory in another layout). i know array or ini file is good for it, I studied tutorials, but still dont understand it. is somewhere some easy simple step by step tutorial with example of array use? or just how to solve my problem :)


  • I could explain you that, but it was already explained very well over here:

    Variables, Arrays, Hash Tables

  • now I feel really stupid :( I read that hash array topic 3 times and very slowly. I believe I understand something now. I believe I know what variable means and that array is a function how to save many variables. But when I tried to make a very simple use of array, I still dont know how to use it. I found here more array examples (with caps), but all of them are so complicated to me. Is there also some very easy step by step tutorial with as easy as possible example of array use? maybe just passing only one information from one layout to another or something like that...

    what I know now, is that my adventure game must wait, I will try to make a very very simple game first, then something less simple and maybe after long time of learning I will be able to think again about making something complex as adventure game...

  • I'll try to make for you simple tutorial.

    or maybe someone have already some sort of a "easy to understand examle" for joxer?

  • joxer

    It takes a wise person to realise that <img src="smileys/smiley1.gif" border="0" align="middle" />   Everyone wants to jump in and make the big epic game straight away, but the old adage 'you have to learn to walk before you can run' holds true here also.

    Just keep asking questions, reading everything you can, and you'll soon get there <img src="smileys/smiley4.gif" border="0" align="middle" />

  • shinkan: some very easy simple tutorial would be great :)

    zenox98: I am really not the youngest :) , but I desire to make games for a long time and I have not any previous programming experience, so it is not easy for me. But still I hope I will make some nice game one day :)

  • I've been playing around with a point and click adventure game, too. It's a bit of a mess to be honest, and I plan on redoing it in a far cleaner manner, but I'm sure there are plenty of ideas, methods, things of that nature that might help you out a little.

    I have an inventory, a skill system, a HUD, a combat system, enemy AI, condition sensitive mouse cursor, and some other neat little details going on in this little thing. The game is controlled entirely via the mouse, with the left mouse button being used for movement, attack, item pickup, skill/item use, so on and so forth, and the right mouse button being used to stop movement or cancel out a skill or item or melee attacks if the mouse is over an enemy.

    It's a cool little demo (at least I think it is <img src="smileys/smiley17.gif" border="0" align="middle" /> ) of my master project that I'll likely never finish. I plan on using Construct 2 for it when I get around to restarting it, but I'm also working on another Construct Classic project right now that's almost finished, but yea, Classic is fully capable of point and click adventure games games. Proof of concept I guess.

    I don't recommend all the methods in this, but like I said, could give you some ideas.


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  • thanks, it is really great <img src="smileys/smiley1.gif" border="0" align="middle" />

    still very complicated to me, i will try to learn arrays and then i will start with something much easier :)

  • :

    Hello, I would very much like to see this "eclipse.cap", but the download link to dropbox is dead. Says the item is no longer there.

    If I may, could you please reupload or perhaps PM me to send it directly to my email address. I have tried to PM you but for some reason I failed. Says I don't have the privilege to do so (???).

    Anyway, thanks in advance!

  • Addendum:

    Heh, turned out it was just the dang "BBcodes" ticky that prevented me from sending the PM.

    Silly moi.

    But my wish remains, though.

  • I must warn you, this was a re-design of the engine which I never bothered finishing, so it's got some heavy bugs going on. I would also appreciate it if you didn't ask me how everything worked. But feel free to explore and use it as inspiration if you'd like.


  • Thanks, dude! Much oblige, really. It's an inspiration, to be sure.


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