I think it goes without saying that the built in avi object is not a viable solution given the intrusive and irremovable user controls embedded in the player.
I need to play videos in my game, and there's no decent way to do that it seems.
I really need a plugin or something for this, but for now I've resorted to using the method given by this thread:
All three of these cap files half work and have some critical problem.
"video.cap" doesn't display any video, but plays audio.
"Movie.cap" works fine, but the video is always a fixed size and I don't know how to scale it.
"flash.cap" works (if I embed a video in an swf and play that) and scales with the size of the window which is what I need it to do, but there doesn't seem to be a way to remove the Flash player. Changing layouts doesn't remove it. Using windll.user32.DestroyWindow(hwnd) crashes the program entirely, giving me this error message:
Probably not worth it to mess with video.cap. If there's a way to scale the video in the Movie.cap method or a way to safely remove the Flash player in the flash.cap method, that should solve my problem. Preferably I'd like to use Movie.cap because Flash is less likely to be compatible on other computers.
Help solving this problem would be much appreciated.