The problem I'm having is when the player jumps up over a corner while hugging the wall beneath, the platform behavior propels it up a few pixels. It also happens when hugging a wall and hitting a lower corner, the player gets flung down ever so slightly.
Normally this probably wouldn't be much of a problem, but I'm working on a very small scale. My player sprite is 8 x 8 and the camera is locked on it and zoomed in quite a bit, so the sudden jerk is very noticeable (and a little too helpful for the player :P).
So, any ideas for how I could counteract this built-in behavior? Maybe there are more options to edit it than I'm aware of? I was thinking about narrowing my player box and adding some side padding around it that does its own wall collision stuff, but maybe there's a really simple way.
I hope I don't have to build my own custom movement, because I just got all the settings to just the balance I want. Also it's a pain. And I'm lazy. D: