In my game player can crouch and slide. While he is ducked his movement speed is decreased with the formula "player[Platform].VectorX/1.5" It is working perfectly in the first layout, but when I move to second that speed is decreased dramatically. However when I return to the first layout everything is fine again.
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I've tried it and it works for me. Can you upload the cap?
It is working for me too now, after I've added event in which after the start of layout player activates platform movement. Probably it is just a minor bug on my system...
I've had situations too where I put in an event and it didn't work, then I erased it and put it back in the exact same way and it suddenly worked.