I see that in many tutorials, for instance, a snail that simply move back and forth are being directed by invisible object to turn back and forth.
However, I am looking for something tiny bit different. I want the enemy to move toward the player's X value position. I don't need the Y coordinate part. My enemy does not have to be that smart. But it will try to go to this player's X position and it will have gravity to drag it down and does not fall through solid objects.
What should I do to achieve this?
Here is an example of Enemy AI for platform behavior.
I see: Platform behavior with ignoring player's input will cut it.
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Heya, does anyone have a capx of that Enemy AI TunaUppercut put in here.