Hello again! I am trying to wrap my head around on how to make collisions more accurate with TimeDelta. As of now I am using the Physics behaviour with a paddle, and a physics ellipse that falls. I move the paddle to the circle at high speeds, and instead of pushing it, it goes right through it!
I saw an earlier example that divided the movements into a bunch of smaller ones, but I cant figure out how to get it to work with a transition lerp.
Example; lerp(.X, MouseX, 1- 0.00000005 ^ TimeDelta)
A quick answer would be appreciated greatly! <img src="smileys/smiley2.gif" border="0" align="middle" />