When using the physics movement for a block, it basically just falls through the ground I've created and that can be run on by the player sprite (that uses the platformer behavior). Any help as to why this might be would be appreciated as I suppose I could make an event for it, but I feel like that's weird to see.
P.S. The block has been set to solid/not solid and that didn't fix it.
P.S.S. Sorry if this was asked before, but I couldn't find it.
e: second issue was jsut a bad condition.