Is there any way to get an object with the physics behavior to interact with non-physics objects such as a sprite with a solid attribute?
I'd like to add physics objects / particles to my platformer, but it seems I would have to make every platform a physics object and well, I would probably get 2 FPS if I did that
I could try to make a custom 'physics' behavior using events, but that could get messy
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I believe if you have unmovable set in those platforms it shouldn't be a big performance hit