When I hold 'D' down
-Sprite add force towards
-X=Sprite.X +3
-Y=Sprite.Y +3
-Force=1000 * Timedelta
///
When I hold 'D' down
-Sprite add force towards
-X=Sprite.X * Timedelta
-Y=Sprite.Y * Timedelta
-Force=1000 * Timedelta
Does not work, what do you ment about the timedelta?