Im creating an app which tests how many sprites my pc can handle. .Basically all i did was to create a sprite every milisecond and then a counter which shows how many sprites there are on screen using the Sprite.Count event.
Is there any way to set the time scale to 0 when the frame rate drops to 15?.
You can using timedelta, but you will need a counter to test a length of time that the fps drops below a certain rate, as frame rate varies all the time.
I tried comparing the caption text to another text and it worked ,But i cannot get the fps in the window caption whenever i write the program to an exe.
Heh, well that's an interesting idea, but yeah exports don't keep the caption.
Simply make your own fps counter. Every tick add 1 to it. Every 1000 ms check it and reset it.
How do i make my own fps counter?.
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He just told you.
http://scirraconstruct.ru/files/guide/c ... eenFPS.zip
Thank you makedit it's exactly what i wanted.@ Davioware : Yes i see indeed