I want to add particle effects to a spaceship; to add a trail of fire and smoke for the thrusters. In MMF, I can do this quite easily. I just create a round red/orange (or in this case, blue) firely looking circle object, set it to ball movement, then set the direction I want it to go and make it destroy when it decelerates. (Also set it transparent or use an ink effect for added effect.)
There doesn't seem to be a way to do this in Construct. The ball object doesn't have a deceleration slider nor can you choose what direction it goes (well, you can choose the angle, which is kind of the same, not really).
I'm stumped as to how I can make cool particle effects. It's something that I used to do so easily in MMF yet in Construct it's completly different and I can't figure it out.
Here is my current cap file:
This is pretty much what I'm trying to do (forgive the crudeness of this MSPaint drawing, btw. Also as you notice, I haven't shaded in the sprite yet):