Is there an object limit? [FIXED]

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  • Hi. I was making a composition game, and its working perfectly and guess what? There is a problem.

    It is a very detailed game so there are more than 100 objects. So basically my question is: Is there a limit to put objects on an application?

    I have over 100 objects in the application. So when I try to add a new sprite, it deletes one of the previous sprites I added and adds this new one.

    I don't see what's causing this. Please help me because I'm making a really great game.

    Thanks in advance.

  • I believe the free version has a 100 object limit.

  • I believe the free version has a 100 object limit.

    I'm using Construct Classic.

  • There is no object limit, what you are expiriencing is a bug (did you copy objects from another cap?)

    I made a utility to fix caps that do that, I will find a link to it tommarow and post it.

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  • There is no object limit, what you are expiriencing is a bug (did you copy objects from another cap?)

    I made a utility to fix caps that do that, I will find a link to it tommarow and post it.

    Yes I did. wow...

    I had made the same game before and I had also made a mistake in that one so I restarted the whole thing but there were over 100 objects and events... So I copied some of the things from the first to the 2nd... damn... This is really bad. Is there a way to fix it? Because I had to write tons of stuff to make it this perfect and I can't do the WHOLE thing from beginning again :(

  • Here is the utility:

    http://dl.dropbox.com/u/5426011/utility/addobjfix.zip

    To use it put it in the same folder as your cap file and before you run it change this portion of the script:

    #------------------------
    #------------------------
    # change to your filename.
    filename='wewe1.cap'
    #------------------------
    #------------------------

    so that filename is your cap file and not 'wewe1.cap'.

  • Here is the utility:

    http://dl.dropbox.com/u/5426011/utility/addobjfix.zip

    To use it put it in the same folder as your cap file and before you run it change this portion of the script:

    #------------------------
    #------------------------
    # change to your filename.
    filename='wewe1.cap'
    #------------------------
    #------------------------

    so that filename is your cap file and not 'wewe1.cap'.

    Eh, I don't understand what this is. What exactly am I going to do in here? :S

    EDIT1: WOW! I take it back! This is so awesome, I can add new objects now and nothing is disappearing. Thank you SOOO much. And one more question: Any chance I can counter a bug like this if I copy events from another cap too? If so, can this fixer fix it? :D

       Thanks so much again

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