um...I'm at a total loss with this step thing...
I really don't get it at all
am I correct in believing it should be simple to implement something like platform movement, but using only custom movement?
if this is a ridiculous request, let me know, but
can someone remake this cap using custom movement so that will behave exactly as platform movement does?
the speeds and acceleration need not be the same, just the basic way it reacts to input, gravity, and collision
I really don't get the stepping thing at all, half the time I try and do something it just freezes movement altogether before it hits anything.
and when it didn't, I could get gravity and horizontal acceleration working, but on collision with the ground it kept jittering into the ground
ok this works:
still don't understand the stepping thing
and if someone knows how this could work just the same without the detector sprite, please let me know