For some reason when I updated my .cap to use multiple event sheets (one for the world and things I wouldn't be using elsewhere, one for the player, and one for the general physics stuff so I could just include it), it bugged out a lot of 'private' data sharing as global stuff. A prime example of this being that whenever I fired a bullet, my player would suddenly acquire the bullets velocity and glide forward until he touched something, upon which point he was removed and the .exe crashed (along with construct, destroying my changes - thankfully I didn't save it, but it would have been useful)
As I had not saved the changes, I have no .cap to upload. I will try to replicate them later, since I'm actually trying to make something right now and the multiple event sheets was just an attempt at better organization.