Hey guys, just got Construct Classic, looking forward to working with it... but I'm pretty new to this, so bear with me <img src="smileys/smiley2.gif" border="0" align="middle" />
I used to use MMF2 a little bit, and coming off of that I kind of have a negative attitude towards automatic movement behaviors... all of the ones in that program were notoriously imprecise and unreliable. I'm wondering if in Construct I should have the same fears. I'm programming something fairly simple at the moment - a basic 8-directional movement engine for an RPG, something like Earthbound or Mother 3 - so I'm wondering if it'd be smarter to use one of the behaviors or if I should go ahead and do it all via the event editor.
I tested the 8 direction movement behavior already, and it didn't seem very accurate with collisions. Plus, the acceleration/deceleration couldn't be switched off, and the alternative of setting them both to like 100000 seems kind of... not ideal.
So what are your thoughts? Should I bother with programming it all myself or is there a way to use behaviors efficiently?