I´m working on a fast-paced, run&gun platformer, players have to shoot fast and they tend to click outside window game. I tried to hijack mouse by setting its position to the center of the window (using Window object and so). Then I create a sprite I called "CustomMouse" and I did this to establish position:
- CustomMouse x position: " clamp(.x+mousex-scrollx, scrollXLeft, scrollXRight)"
- CustomMouse y position: " clamp(.y+mousey-scrolly, scrollYTop, scrollYBottom)"
This works like a charm, but only if you keep moving the mouse, because it doesn´t scroll with the layer, mouse just remains in the last position it was when you moved, and I would like my CustomMouse also going along with the layer scroll.
Any help is very appreciated, and you will gain a place in my heart and in the game credits.
Thnx everyone in advance