Hey rojo, i found this while poking around here (requires math plugin):It pretty much mostly does what i was looking for. I wasnt aware you could scroll textures within a sprite, thats why i was going to use Tiled background, but now i can pretty much just use spites for the road (i hope).
I havent tried yet to combine that curve displacement thing with the scrolling and i thought id ask if its possible (or feasible)?
One thing im still really confused about is this:
Since the curves are made with mouse movements in that fake 3D road example, im afraid i lack the knowledge to convert that to a different command. What im trying is to get the curves come up on command, possibly from a global variable. So the track would just be a series of commands to call upon, I.E straight -> curve(medium right) -> straight -> hard left etc..
As i said, i dont know how to manipulate the displacement code properly (frankly, at all, havent really used it). Id need a few pre set of curves (medium, easy, hard, long, short curve for example), but i dont know how to translate that from the mouse movement in the example..
I would be really grateful if you could guide me in this in any way possible, even just slightly. I feel like im close to breakthrough , and every other aspect is pretty much in place and worked out. just these dreaded curves are giving me a hard time here..
EDIT: hmm, i couldnt post the link or upload the .cap...
But the .cap is called "tiled-distortmap-scroll" if youre aware of it possibly?