ive been trying to get together a small platformer focusing heavily on loops and slopes and using physics object as a method for moving around.
i have been able to solve most pressing issues vith angles and such, but theres still a lot of small things that make me frustrated, due to lack of my knowledge. first things first:
heres a small .cap to illustrate what im aiming at, the basic idea.
now the most pressing issue with it is:
when the player is on air, not colliding with anything, id like to rotate it slowly to angle 0. BUT, im not sure how to do this, snice there doesnt seem to be a simple -rotate to angle- action. how would this be possible to achieve?
also, if you notice from the cap, when the player stops, the animation sprite jerks back and forth for a while, does anyone know how to remedy this?
lastly, theres an issue that when the player isnt pressin left or right while moving, the animation sprite wont check the slope angle.
i would be also very grateful, if someone would give some really awesome guidelines or tips for that .cap, maybe improve it a little or point out all the mistakes i have made. id really like to get this basic stuff working, so i could start evolving it and create some levels.
theres also the issue of having two separate animation sprites, because i dont know how to get the rotations to work properly with just one, it would save some precious resources if it could be done with just one anim sprite.
anyways, thanks for reading and i hope theres someone who could help out poor old me.
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