Using a single heart that's square in dimensions loaded to the tiled background object, and scaled to 4 times its original width.
For example if the heart was 32x 32 scaled to 128x 32
On damage received
heart set width to heart.width- 32
Hi is it's a bit old post, but I have a problem.
I've done what you say, to go climbing frame, but what it does is that it makes the cut only smaller, and only does it when you discount the first life to the player, with the other three did not do anything.
Let's see if someone can give me alguan solution, or if there is another way to do it. <img src="smileys/smiley19.gif" border="0" align="middle" />