I'm sorry, but I'm not sure I understand. I don't think I did a good job in explaining my situation in the first post to here I'll explain my situation in detail here:
(highlighted are the important events)
Event Two: Creates a random cloud sprite with a private variable called 'indicator' set to '0'
Event One: All cloud sprites created with 'indicator' set to '0' spawns a cloud with random variables make it distinct. It spawns another cloud in an area relative to it. This is repeated around seven times for each newly created sprite to create a cloud sprite that looks like this with 0.98.9:
As you can see, it creates distinct clouds and creates the new spawn in the area relative to the spawned cloud. Each newly spawned clouds creates another and this is repeated '7 + Random(2)' times.
Now, when I run this in 0.99.42, this is how it looks:
As you can see, there's an extraordinary amount of clouds in those areas, only after a couple of seconds running the app. It's also only spawning new clouds in only the two areas shown, while the new spawns aren't spawning any relative to their own position. I just reran it for a minute, and it's really random, as sometimes it begins to spawn some clouds like in the older version, while other times it's just an endless stream of clouds. Though no matter what type of clouds it's spawning, it always spawns from those two areas.
I hope this helps...