The only ways I can think of are:
1. Using the 'disable collisions with' action - though I'm not sure if that disables collisions with individual instances or entire objects. You might need different objects for each layer.
2. Create a 'projection' - have the physics simulation happen somewhere else in the layout offscreen somewhere, then for each sprite create and place another that doesn't have physics at the location of the physics sprite adjusted so it appears on screen. Like if the physics sim starts at x 1000, then create/place the object at physicsobject.x-1000.