I have a concept for a driving game that requires a neverending landscape, that wraps around seamlessly as the player drives.
I thought you might be able to do this by adding something like, car.x > layout width, then set car.x to 0. And as the camera scrolls to the player location it would cut straight back with him hopefully without the player noticing as the backgrounds meet up. Also I set the layout to unbounded scrolling.
This seems to create a pop, when the player transports 0.
I've also got a camera zoom effect, where the faster the player goes the furthur back the camera zooms. Works great, but with the infinite scrolling on, this makes the pop even worse, and also adds some completely mental things in the middle. Like the car suddenly driving upside down.
Any ideas of how to pull this off?
The file is here: http://www.mukpuddy.com/timtests/mukbuggy2.cap
I've tried to comment it as much as possible so it's clear.
Thanks a million