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Does anyone know a way to not have Construct change the size of the TiledBackground objects I'm importing into my game. The objects are 101x171 size. Construct keeps changing them to 100x100. When I import them as Sprites there is no problem, Construct keeps their default size.
You can always type the desired size in the object's properties.
Seeing how Tiledbackground is aimed at tiled backgrounds, the size usually won't end up being the source image's size, my guess is a default arbitrary size was chosen.
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> You can always type the desired size in the object's properties.
Yeah, that's what I ended up doing. Just figured there was something I was missing. I was trying to use Tiledbackground since it is supposed to be a lighter memory footprint. It sure it painful to resize all the objects though.
The memory footprint is identical with tiled backgrounds and sprites. If you're not tiling them, just use sprites, otherwise you're making things more difficult for no reason!
Tiled backgrounds draw a little slower too; you'd only want to use them - as Ashley said - for tiling.