importing gif animations

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  • Hello to the pro and beginner game makers!

    Something is bothering me here!

    I want to import an gif animation and I have to export it frames one by one and import it in construct.

    Is any way to import GIFs easier?

    thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yup! Right click in the Animations section (where your gif frames are going to go) and select 'Import'. Browse to your gif images, select all the frames you want to import, and click ok. Much faster than one-by-one <img src="smileys/smiley1.gif" border="0" align="middle" />

  • thank you very much!you released me from a bad time wasting!

  • excuse me?

    here's a problem!

    I import frames but when I select the GIF it imports just first frame!

  • You'll have to split the gif into frames with an external program and import the frames. What Silver is saying is you can select all the exported frames at once to load, so it is a bit faster than importing one frame at a time.

  • Yeah, sorry. I was assuming you had made the gif, and so already had the individual frames.

  • isn't any way to import all of them?

  • Heeeeeeeey!

    is anybody there?!

    I need it!

    Help meeeeeeeeeee!

  • Did you make the gif yourself? Or did you just grab it from the interwebs?

    If you made it yourself then you'll already have all the individual frames you need to import. If it's someone else's creation that you're using, then you'll need to find a program that can separate the gif in to individual frames first, and then import then.

    Long story short, use your own resources to avoid complications.

  • thanx

  • In fact...

    I just want to import an swf file in my layout but i can not do it.

    so,I convert it to gif with "swf2gif"soft ware.

    you know,it has a lots of frames and I can not import them one by one!

  • hello!

    Can anybody hear me?!

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  • Yep, like we said, you can't just import a gif file. You first have to find a program that can separate all the gif files into individual frames, and THEN import those frames.

    For example, I have this gif image that I created:

    <img src="" border="0" />

    Since I put that gif image together, I have all the individual frames saved as png files, and it's those png files that I import as my animation.

    If it's your own animation, that you created, then you should already have all the individual frames you need. If you just stole someone else's gif and want to use it in your game... moral issues aside (and legal, if you plan to make money from this) you'll need to find a way to cut the gif up into individual jpg or png frames first. I have no idea what program can do that, but I'm sure there are free ones out there if you use Google.

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